New Graphical Improvements for Farming Simulator 22 with GIANTS…
Farming Simulator 22 brings even better performance and graphics than the previous version thanks to their new game engine. The GIANTS Engine 9 features DirectX 12, Parallax Occlusion Mapping, and a lot more!
The GIANTS Engine is a game engine built by the company Giants Software. While other engines are applicable to multiple genres, like shooters or racing games and may offer some features, this specific engine has several unique requirements that no other gaming platforms can provide out of the box.
If they were to use another engine for Farming Simulator, it would need a huge amount of customization. In the end, they’d have their own customized solution – which is what already exists and has modability.
Farming Simulator 22 offers greater control over the CPU and GPU with DirectX 12. In previous versions, Farming Simulator used OpenGL / DirectX 11 to improve performance on PC systems by limiting how many objects can be drawn simultaneously while maximizing overall efficiency for each type of system.
In the GIANTS Engine 9, complex tasks are managed with less driver overhead. As a result of this efficiency in resource management we have more free CPU resources for other jobs!
The GIANTS Engine allows for dynamic loading of higher or lower resolution textures based on what is actually visible. We can now put more objects into the game and reduce needed slots per vehicle, since we no longer need to ensure that all full texture variations are loaded at once. Also, Texture Streaming uses a caching system which makes sure not to load any unnecessary assets while still allowing us great flexibility in streaming different resolutions depending on where you’re driving your car (such as near fields/forest).
Occlusion Culling is another important optimization technique that allows the engine to make even more detailed worlds. It basically prevents the engine from performing any expensive rendering for completely hidden objects; boxes behind a barn are not rendered until you see them, boosting performance by saving resources.
Farming Simulator 22 features temporal anti-aliasing which is a technique to reduce unwanted rendering artifacts such as jagged edges or flickering specular highlights using the information from previous frames. The GIANTS Engine 9 uses TAA by default but it can be turned off for better performance or if you don’t like how it looks.
Previous games relied on MSAA as the default Anti Aliasing solution, but compared to that TAA is faster and usually leads to better results. For example, while only geometric edges receive a boost from using MSAA , TAA helps resolve issues such as flickering specular highlights too.
Parallax Occlusion Mapping adds depth and detail to the surfaces in your game, making them look more realistic. For instance, by showing how tires have worn down on a field or leaving tracks that make trenches across it!
A key feature of the GIANTS Engine 9 is that we are now able to render shadows much further away. This helps increase visual quality in the distance and makes your farmlands appear more natural, realistic, and visually appealing!
More on this we’re sure will be coming as be edge closer to the release of Farming Simulator 22!